Changelog
2026-04-19
This release is live as of 2026-04-19. For the bigger picture and current timing, see the roadmap.
Dashboard & Setup
- Guided Quick Start helps new builds start from class, server, region, and preset choices instead of an empty dashboard.
- Preset setup now flows into Gear so you can keep filling the character instead of getting sent back to setup.
- Import review before overwrite makes shared-build loads and OCR imports easier to sanity-check before they replace your current data.
- Build validation warnings now show during OCR review, imports, saves, shares, and shared-build loads.
Gear & OCR Import
- Local stat screenshot import runs in the browser with a review step before applying changes.
- Stat import review now includes manual breakdown fields for
% stat, flat stat,% ATT/MATT, and secondary stat inputs so cleanup can happen in one pass. - Character info import can fill IGN and class when the header is readable.
- Item tooltip OCR is color-aware and separates base stats from Star Force, scroll, and flame gains.
- Follow-up OCR improvements cover multi-row star counts, split item levels, total slots, scroll counts, cooldown lines like
-2 sec, and shoulder/ring flame checks. - Stat parsing cleanup makes Damage, Boss Damage, Final Damage, ATT/MATT, and clipped leading digits on Damage/IED read more reliably.
Income
- Weekly meso tracking now lives on its own page for boss crystals, farming meso, and per-character income.
- Bosses are grouped by Maple World, Arcane River, and Grandis with region-level enable and clear controls.
- Heroic income support applies boss crystal pricing correctly and keeps farming meso separate from crystal income.
- Income is saved per character so your weekly budget follows the selected IGN.
Planner
- Planner tabs are now split into Plan, Timeline, and Funds.
- Funds adds current available meso, while Timeline gives a cleaner view of saving toward upgrades.
- Timeline planning now shows when you need multiple weeks of saving before the next upgrade.
- Star Force spare coverage now uses percentile data instead of a rough expected-boom shortcut.
- What If star force projections stop before expensive recalc paths for better reliability.
Polish
- Roadmap refresh marks Wave 1 as live and points here for shipped details.
- UI cleanup expands character and boss visuals across the loadout and income flow, and the settings button now uses a gear icon.
2026-04-18
Gear & Cubing
- FD-gated hat CDR targets — CDR-combo targets only show when they beat stat-only targets on marginal FD
- CDR cubing rates corrected — tier-up and prime-leak rates recalibrated
- Default CDR raised to 0.7 for new loadouts
- Hat CDR now appears on the dashboard alongside stat-only hat targets
- Weapon flame recommendations are recomputed correctly; shared builds no longer surface stale weapon flame recs
Leaderboard
- Region disambiguation — same IGN on different worlds no longer collapses into a single entry; world is shown alongside the name
2026-04-17
Legal
- /legal page — unified Terms of Service & Privacy Policy covering both the web app and the Discord bot. Linked from the footer
Loadouts, Cubing & Sharing
- New Loadout no longer overwrites the active profile — clicking it now starts a fresh character
- Violet & Equality cubes show for armor again (fake 3L, real 3L, DP, TP, Equality triple prime)
- WSE pot line interpretation — ATT and Boss lines are now counted separately; IED is no longer counted as a "good" line;
2L ATT + 1L statis correctly read asatt/att/boss - AH bpot dropdown — shows ATT for WSE items, Stat for armor
- Default scroll slots — Magic Eyepatch 7 → 5, Source of Suffering 9 → 7, Superior Gollux Ring 6 → 8, Outlaw Heart 5 → 12
- Shared-build URLs are case-insensitive —
/s/FooBarresolves the same as/s/foobar
Leaderboard
- Leaderboard stale entries — resubmissions that no longer qualify are now removed from the leaderboard
2026-04-16
Character Integration
- Character images shown on the gear page power score card, next to each leaderboard name, and in the
/s/{name}profile header - Auto-fill class from the character's in-game job when IGN is set (maps e.g.
Arch Mage (I/L)→Ice/Lightning) - Level and world name shown below the power score
- World names corrected — previous mapping was wrong for several worlds. Now matches the game's actual world list
Leaderboard Verification
- Verified IGN required for leaderboard visibility — builds always save, but unverified IGNs won't appear on the leaderboard
Cubing Overhaul
- Glowing/Bright cubes replace Red/Black cubes
- Reveal potential cost added — scales with item level (lv200: +800K per cube)
- Tier-up rates updated to GMS community estimates (Glowing: 14%/6%/2.5%, Bright: 17%/11%/5%)
- Per-slot cubing rates — hat is harder than bottom/cape, accessories easier than armor. Verified against GMS data
- Value-based cubing targets — "Fake 3L" at lv160+ requires total stat% >= 30%, not just 3 lines
- Cubing FD now marginal — shows gain over current pot, not absolute target value. Items with better pots show smaller gains
- Violet/Equality skip logic — no longer recommends targets you already have
- Glove crit fall-through fix — 1L Crit + 1L Stat was computing wrong probability
New Features
- Class Stats page (
/stats) — class distribution across 1,051+ players, updated daily - Feedback button — floating button on every page to report bugs or request features
- Export/Import all loadouts — share all characters as a single compressed string. Merge-by-name with overwrite prompt on import
- Profile switcher in navbar — click character name to switch between saved loadouts instantly
- Flat secondary stat for bonus potential — Sec Stat +1/+2 per 9 levels input option
UI Improvements
- Tab reorder — Loadouts first, then Dashboard, Gear, Planner (matches user flow)
- New Loadout prompts for name + class — no more blank screen, includes Quick Start presets
- Plan button moved inline with upgrade name for better discoverability
- Shared build load always confirms — no more silent overwrites from leaderboard
- API tab removed from nav (still accessible via footer)
Gear, Calculations & Defaults
- Armor flame secondary stat input — was setting primary stat instead of secondary due to guessing stat keys. Now uses class config
- Mo Xuan class — corrected from INT/MATT to DEX/ATT
- Black Bean Mark — moved from face to eye slot (correct slot)
- Genesis/Destiny weapons — default 8 slots with 15% trace scroll
- Gear acquisition pot filtering — was counting IED%/Boss% as stat%. Now only counts relevant lines
- Heroic settings — hide hammer/acquisition costs, default flame 9.12M, low recommendation count fixed
2026-04-15
Violet, Equality & Uni Cubes
- Violet Cubes — roll 6 lines, pick best 3. Per-slot rates with prime leak model
- Equality Cubes — all 3 lines guaranteed prime. Best for armor triple prime and glove crit
- Uni Cubes — per-line reroll at legendary. Recommends upgrading weak lines individually
- Each cube type has its own toggle and dashboard filter
Weapon Flame Recommendations
- 11 weapon flame targets from T5 ATT to T7+2useful with exact probability
- Boss-advantaged formula verified against in-game values
- FD accounts for losing current flame when rerolling
Optimizer Improvements
- Multi-target cubing for non-legendary items — shows 2L through Triple Prime
- Glove crit combos in tier-up path for violet and red/black
- Boss buff recalibration — link skills distributed into correct stat buckets
- Never replace Genesis/Destiny weapons
- Gear acquisition cost breakdown in descriptions
Gear & Settings
- Gear Acquisition Costs — all boss items editable in settings
- Scroll stat overrides — ATT/Stat/Secondary/Tertiary for ICOGs
- ICOG + Premium and Fragment of Distorted Time scroll types
- Sweetwater transposed toggle — disables flames, adds +8 ATT/+10 all stat
Star Force
- Targets extended to 27 stars from any starting star
- Precomputed cache — instant lookups for all transitions
- Spare items reduce cost on dashboard
Leaderboard & Sharing
- 3s to <200ms latency — batch KV lookups
- Daily progress snapshots — cron captures all scores nightly
- Class filter fix — no more ghost entries when changing class
Follow-up Improvements
- MATT flame scoring for mage classes
- Genesis Badge no longer miscounted as lucky item
- IED display rounding
- Scroll stat display rounded to whole numbers
2026-04-14
Optimizer
- Double/Triple Prime uses real stat primes only — allstat no longer counts as "real prime"
- Hats with CDR skip pure stat recommendations
- Glove bpot crit not recommended when already set
Follow-up Improvements
- Power score no longer decreases when FD increases
- Cursed Spellbook base stats corrected
- Dynamic flame targets capped at theoretical max
2026-04-13
Major Features
- Multi-gear set swap recommendations — CRA to Eternal, AbsoLab to Arcane, Arcane to Eternal
- Balanced recommendation slicing — each upgrade type gets guaranteed representation
- CDR hat cubing target alongside normal stat targets
- Exceptional hammer support with multiple applications for Brilliant Boss items
- Spare item tracking per gear piece
Damage Formula
- Boss buffs applied consistently across all tools
- IED set effect formula fixed
- Tertiary stat support for Cadena, Shadower, Dual Blade, Xenon
- Default boss PDR changed to 380%
Gear Presets
- Genesis and Destiny Weapons, AbsoLab set, Pensalir set
- Black Bean Mark, Outlaw Heart, Plasma Heart, Mitra's Rage
- Class secondaries, Sweetwater Katara, Ruin Force Shield
- Mo Xuan and Sia classes
- Starter loadout preset
Sharing & Leaderboard
- Viewing builds no longer overwrites your gear
- Build viewer page at
/s/{name} - Legacy preset name support for old builds
UI
- Xenon tri-stat input
- Flame score quick-select benchmarks
- Shining Star Force one-click toggle
- Planner with sortable efficiency column