Changelog

2026-04-19

This release is live as of 2026-04-19. For the bigger picture and current timing, see the roadmap.

Dashboard & Setup

  • Guided Quick Start helps new builds start from class, server, region, and preset choices instead of an empty dashboard.
  • Preset setup now flows into Gear so you can keep filling the character instead of getting sent back to setup.
  • Import review before overwrite makes shared-build loads and OCR imports easier to sanity-check before they replace your current data.
  • Build validation warnings now show during OCR review, imports, saves, shares, and shared-build loads.

Gear & OCR Import

  • Local stat screenshot import runs in the browser with a review step before applying changes.
  • Stat import review now includes manual breakdown fields for % stat, flat stat, % ATT/MATT, and secondary stat inputs so cleanup can happen in one pass.
  • Character info import can fill IGN and class when the header is readable.
  • Item tooltip OCR is color-aware and separates base stats from Star Force, scroll, and flame gains.
  • Follow-up OCR improvements cover multi-row star counts, split item levels, total slots, scroll counts, cooldown lines like -2 sec, and shoulder/ring flame checks.
  • Stat parsing cleanup makes Damage, Boss Damage, Final Damage, ATT/MATT, and clipped leading digits on Damage/IED read more reliably.

Income

  • Weekly meso tracking now lives on its own page for boss crystals, farming meso, and per-character income.
  • Bosses are grouped by Maple World, Arcane River, and Grandis with region-level enable and clear controls.
  • Heroic income support applies boss crystal pricing correctly and keeps farming meso separate from crystal income.
  • Income is saved per character so your weekly budget follows the selected IGN.

Planner

  • Planner tabs are now split into Plan, Timeline, and Funds.
  • Funds adds current available meso, while Timeline gives a cleaner view of saving toward upgrades.
  • Timeline planning now shows when you need multiple weeks of saving before the next upgrade.
  • Star Force spare coverage now uses percentile data instead of a rough expected-boom shortcut.
  • What If star force projections stop before expensive recalc paths for better reliability.

Polish

  • Roadmap refresh marks Wave 1 as live and points here for shipped details.
  • UI cleanup expands character and boss visuals across the loadout and income flow, and the settings button now uses a gear icon.

2026-04-18

Gear & Cubing

  • FD-gated hat CDR targets — CDR-combo targets only show when they beat stat-only targets on marginal FD
  • CDR cubing rates corrected — tier-up and prime-leak rates recalibrated
  • Default CDR raised to 0.7 for new loadouts
  • Hat CDR now appears on the dashboard alongside stat-only hat targets
  • Weapon flame recommendations are recomputed correctly; shared builds no longer surface stale weapon flame recs

Leaderboard

  • Region disambiguation — same IGN on different worlds no longer collapses into a single entry; world is shown alongside the name

2026-04-17

Legal

  • /legal page — unified Terms of Service & Privacy Policy covering both the web app and the Discord bot. Linked from the footer

Loadouts, Cubing & Sharing

  • New Loadout no longer overwrites the active profile — clicking it now starts a fresh character
  • Violet & Equality cubes show for armor again (fake 3L, real 3L, DP, TP, Equality triple prime)
  • WSE pot line interpretation — ATT and Boss lines are now counted separately; IED is no longer counted as a "good" line; 2L ATT + 1L stat is correctly read as att/att/boss
  • AH bpot dropdown — shows ATT for WSE items, Stat for armor
  • Default scroll slots — Magic Eyepatch 7 → 5, Source of Suffering 9 → 7, Superior Gollux Ring 6 → 8, Outlaw Heart 5 → 12
  • Shared-build URLs are case-insensitive — /s/FooBar resolves the same as /s/foobar

Leaderboard

  • Leaderboard stale entries — resubmissions that no longer qualify are now removed from the leaderboard

2026-04-16

Character Integration

  • Character images shown on the gear page power score card, next to each leaderboard name, and in the /s/{name} profile header
  • Auto-fill class from the character's in-game job when IGN is set (maps e.g. Arch Mage (I/L)Ice/Lightning)
  • Level and world name shown below the power score
  • World names corrected — previous mapping was wrong for several worlds. Now matches the game's actual world list

Leaderboard Verification

  • Verified IGN required for leaderboard visibility — builds always save, but unverified IGNs won't appear on the leaderboard

Cubing Overhaul

  • Glowing/Bright cubes replace Red/Black cubes
  • Reveal potential cost added — scales with item level (lv200: +800K per cube)
  • Tier-up rates updated to GMS community estimates (Glowing: 14%/6%/2.5%, Bright: 17%/11%/5%)
  • Per-slot cubing rates — hat is harder than bottom/cape, accessories easier than armor. Verified against GMS data
  • Value-based cubing targets — "Fake 3L" at lv160+ requires total stat% >= 30%, not just 3 lines
  • Cubing FD now marginal — shows gain over current pot, not absolute target value. Items with better pots show smaller gains
  • Violet/Equality skip logic — no longer recommends targets you already have
  • Glove crit fall-through fix — 1L Crit + 1L Stat was computing wrong probability

New Features

  • Class Stats page (/stats) — class distribution across 1,051+ players, updated daily
  • Feedback button — floating button on every page to report bugs or request features
  • Export/Import all loadouts — share all characters as a single compressed string. Merge-by-name with overwrite prompt on import
  • Profile switcher in navbar — click character name to switch between saved loadouts instantly
  • Flat secondary stat for bonus potential — Sec Stat +1/+2 per 9 levels input option

UI Improvements

  • Tab reorder — Loadouts first, then Dashboard, Gear, Planner (matches user flow)
  • New Loadout prompts for name + class — no more blank screen, includes Quick Start presets
  • Plan button moved inline with upgrade name for better discoverability
  • Shared build load always confirms — no more silent overwrites from leaderboard
  • API tab removed from nav (still accessible via footer)

Gear, Calculations & Defaults

  • Armor flame secondary stat input — was setting primary stat instead of secondary due to guessing stat keys. Now uses class config
  • Mo Xuan class — corrected from INT/MATT to DEX/ATT
  • Black Bean Mark — moved from face to eye slot (correct slot)
  • Genesis/Destiny weapons — default 8 slots with 15% trace scroll
  • Gear acquisition pot filtering — was counting IED%/Boss% as stat%. Now only counts relevant lines
  • Heroic settings — hide hammer/acquisition costs, default flame 9.12M, low recommendation count fixed

2026-04-15

Violet, Equality & Uni Cubes

  • Violet Cubes — roll 6 lines, pick best 3. Per-slot rates with prime leak model
  • Equality Cubes — all 3 lines guaranteed prime. Best for armor triple prime and glove crit
  • Uni Cubes — per-line reroll at legendary. Recommends upgrading weak lines individually
  • Each cube type has its own toggle and dashboard filter

Weapon Flame Recommendations

  • 11 weapon flame targets from T5 ATT to T7+2useful with exact probability
  • Boss-advantaged formula verified against in-game values
  • FD accounts for losing current flame when rerolling

Optimizer Improvements

  • Multi-target cubing for non-legendary items — shows 2L through Triple Prime
  • Glove crit combos in tier-up path for violet and red/black
  • Boss buff recalibration — link skills distributed into correct stat buckets
  • Never replace Genesis/Destiny weapons
  • Gear acquisition cost breakdown in descriptions

Gear & Settings

  • Gear Acquisition Costs — all boss items editable in settings
  • Scroll stat overrides — ATT/Stat/Secondary/Tertiary for ICOGs
  • ICOG + Premium and Fragment of Distorted Time scroll types
  • Sweetwater transposed toggle — disables flames, adds +8 ATT/+10 all stat

Star Force

  • Targets extended to 27 stars from any starting star
  • Precomputed cache — instant lookups for all transitions
  • Spare items reduce cost on dashboard

Leaderboard & Sharing

  • 3s to <200ms latency — batch KV lookups
  • Daily progress snapshots — cron captures all scores nightly
  • Class filter fix — no more ghost entries when changing class

Follow-up Improvements

  • MATT flame scoring for mage classes
  • Genesis Badge no longer miscounted as lucky item
  • IED display rounding
  • Scroll stat display rounded to whole numbers

2026-04-14

Optimizer

  • Double/Triple Prime uses real stat primes only — allstat no longer counts as "real prime"
  • Hats with CDR skip pure stat recommendations
  • Glove bpot crit not recommended when already set

Follow-up Improvements

  • Power score no longer decreases when FD increases
  • Cursed Spellbook base stats corrected
  • Dynamic flame targets capped at theoretical max

2026-04-13

Major Features

  • Multi-gear set swap recommendations — CRA to Eternal, AbsoLab to Arcane, Arcane to Eternal
  • Balanced recommendation slicing — each upgrade type gets guaranteed representation
  • CDR hat cubing target alongside normal stat targets
  • Exceptional hammer support with multiple applications for Brilliant Boss items
  • Spare item tracking per gear piece

Damage Formula

  • Boss buffs applied consistently across all tools
  • IED set effect formula fixed
  • Tertiary stat support for Cadena, Shadower, Dual Blade, Xenon
  • Default boss PDR changed to 380%

Gear Presets

  • Genesis and Destiny Weapons, AbsoLab set, Pensalir set
  • Black Bean Mark, Outlaw Heart, Plasma Heart, Mitra's Rage
  • Class secondaries, Sweetwater Katara, Ruin Force Shield
  • Mo Xuan and Sia classes
  • Starter loadout preset

Sharing & Leaderboard

  • Viewing builds no longer overwrites your gear
  • Build viewer page at /s/{name}
  • Legacy preset name support for old builds

UI

  • Xenon tri-stat input
  • Flame score quick-select benchmarks
  • Shining Star Force one-click toggle
  • Planner with sortable efficiency column